#include<allegro.h>
#ifdef EXPLOSION_H_INCLUDED
#define STAGE_H_INCLUDED
typedef struct
{
int x,y;
BITMAP *avant;
BITMAP *apres;
}
bombe;

typedef struct
{ int x,y;
BITMAP *img[2];
}
alex;
void load_alex(alex*per);
void load_bambe(bombe*b);
void load_background(BITMAP*bg);
void int_alex(alex*per);
void int_bombe(bombe*b);
void dep_alex(alex*per,BITMAP * Background);
void explosion(alex*per,bombe*b,BITMAP*B);
#endif



